Configuraciones de producción · Versión 1.0 · Junio 2026
| Parámetro | Draft ~30s | Preview ~5 min | Producción 30min+ |
|---|---|---|---|
| Noise threshold | 0.05 | 0.02 | 0.005 |
| GI subdivs (Light Cache) | 500 | 1000 | 2000 |
| Max subdivs (Image Sampler) | 8 | 16 | 24–32 |
| Light bounces (interior) | 4 | 6 | 8–12 |
| Resolución | 1920×1080 | 2560×1440 | 4000×2250 |
| Denoiser (V-Ray) | Strong preset 2 | Medium preset 1 | Light str 0.8 |
| Tiempo estimado / imagen | ~30 s | ~5 min | 30 – 90 min |
-- V-Ray GI para interiores de lujo (producción) local vr = renderers.current -- Primary: Brute Force (más preciso para interiores) vr.gi_on = true vr.gi_primary_type = 0 -- Brute Force vr.gi_primary_subdivs = 8 -- Secondary: Light Cache (rápido para rebotes) vr.gi_secondary_type = 3 -- Light Cache vr.lightcache_subdivs = 1500 vr.lightcache_storeDirectLight = true -- Profundidad de rebotes vr.options_maxDepth = 8 -- Interior: 6-12 -- Progressive sampler (producción estáticas) vr.imageSampler_type = 3 vr.progressiveNoiseThreshold = 0.005 -- Denoiser local d = VRayDenoiser() d.enabled = true d.strength = 0.8 -- preserva detalle fino
-- Corona 11 — walkthrough animation settings local cr = renderers.current -- Calidad por passes (no time-limit) cr.progressive_maxPasses = 0 cr.progressive_noiseLevel = 3 -- 3% = producción cr.progressive_timeLimit = 0 -- GI: UHD Cache primario + Path Tracing cr.gi_primarySolver = 0 -- UHD Cache cr.gi_uhdPrecision = 16 cr.gi_secondarySolver = 2 -- Path Tracing cr.gi_maxBounces = 25 -- Denoising integrado cr.denoise_mode = 1 -- After render cr.denoise_amount = 0.65 -- Light Mix integrado (ajustar en post) cr.lightMix_enabled = true
:: Render todas las cámaras — Lagasca99.max 3dsmaxcmd.exe "D:\scenes\Lagasca99.max" ^ -camera "Cam_Salon_01" ^ -outputFile "D:\output\salon_01.exr" ^ -width 4000 -height 2250 -v 5 3dsmaxcmd.exe "D:\scenes\Lagasca99.max" ^ -camera "Cam_Cocina_01" ^ -outputFile "D:\output\cocina_ig.exr" ^ -width 3000 -height 3000 -v 5 :: Panorama 360° VR 3dsmaxcmd.exe "D:\scenes\Lagasca99.max" ^ -camera "Cam_Panorama_360" ^ -outputFile "D:\output\pano_360.exr" ^ -width 8000 -height 4000 :: Walkthrough animation con Corona 3dsmaxcmd.exe "D:\scenes\Lagasca99_walk.max" ^ -camera "WalkthroughCam" ^ -start 0 -end 299 ^ -outputFile "D:\output\walk_frame_.exr" ^ -width 1920 -height 1080
-- Activar V-Ray Distributed Rendering vr = renderers.current vr.system_distributedRender = true vr.system_distributedRender_port = 20207 vr.system_drhost_number = 5 vr.system_drhost_entry 1 "192.168.1.10" 20207 vr.system_drhost_entry 2 "192.168.1.11" 20207 vr.system_drhost_entry 3 "192.168.1.12" 20207 vr.system_drhost_entry 4 "192.168.1.13" 20207 vr.system_drhost_entry 5 "192.168.1.14" 20207