---
name: cloudflare-durable-objects
description: Guia de referencia para crear y revisar Durable Objects en Cloudflare: coordinacion con estado, salas de chat, juegos multijugador, sistemas de reservas, WebSockets y alarmas usando SQLite y RPC en el edge.
license: Apache-2.0
metadata:
  id: 3c4cbeda
  slug: cloudflare-durable-objects
  titulo: "Cloudflare Durable Objects"
  servicio: Web
  categoria_recurso: Web-Desarrollo
  tipo: referencia
  nivel: avanzado
  idioma: es
  idioma_original: en
  acceso: gratis
  precio_eur: 0
  plataformas: [Cloudflare Workers, Cloudflare Durable Objects, Wrangler, Vitest]
  dependencias: [cloudflare:workers, @cloudflare/vitest-pool-workers, wrangler]
  licencia: { spdx: Apache-2.0, redistribuible: true, uso_comercial: true }
  fuente:
    repo: cloudflare/skills
    url: https://github.com/cloudflare/skills/tree/main/skills/durable-objects
    commit: 12520fd
    autor: cloudflare
    nombre_original: durable-objects
    duplicados_en: []
  seguridad: { veredicto: seguro, riesgo: bajo, escaneado: "2026-06-14", motor: "grep-estatico+auditor-llm" }
  ficha:
    que_hace: "Proporciona patrones, reglas criticas y ejemplos de codigo para construir aplicaciones con estado y coordinacion usando Cloudflare Durable Objects."
    como_lo_hace: "Referencia documentacion oficial de Cloudflare en tiempo real y aplica principios de modelado por atomo de coordinacion, almacenamiento SQLite y metodos RPC con TypeScript."
  content_hash: "3c4cbeda2cd97e4e892c5b7531191fc5aa0dfe2a5c8d572858d31f98ddfc1155"
  version: 1.0.0
---

# Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

## Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. **Prefer retrieval over pre-training** for any Durable Objects task.

| Resource | URL |
|----------|-----|
| Docs | https://developers.cloudflare.com/durable-objects/ |
| API Reference | https://developers.cloudflare.com/durable-objects/api/ |
| Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/ |
| Examples | https://developers.cloudflare.com/durable-objects/examples/ |

Fetch the relevant doc page when implementing features.

## When to Use

- Creating new Durable Object classes for stateful coordination
- Implementing RPC methods, alarms, or WebSocket handlers
- Reviewing existing DO code for best practices
- Configuring wrangler.jsonc/toml for DO bindings and migrations
- Writing tests with `@cloudflare/vitest-pool-workers`
- Designing sharding strategies and parent-child relationships

## Reference Documentation

- `./references/rules.md` - Core rules, storage, concurrency, RPC, alarms
- `./references/testing.md` - Vitest setup, unit/integration tests, alarm testing
- `./references/workers.md` - Workers handlers, types, wrangler config, observability

Search: `blockConcurrencyWhile`, `idFromName`, `getByName`, `setAlarm`, `sql.exec`

## Core Principles

### Use Durable Objects For

| Need | Example |
|------|---------|
| Coordination | Chat rooms, multiplayer games, collaborative docs |
| Strong consistency | Inventory, booking systems, turn-based games |
| Per-entity storage | Multi-tenant SaaS, per-user data |
| Persistent connections | WebSockets, real-time notifications |
| Scheduled work per entity | Subscription renewals, game timeouts |

### Do NOT Use For

- Stateless request handling (use plain Workers)
- Maximum global distribution needs
- High fan-out independent requests

## Quick Reference

### Wrangler Configuration

```jsonc
// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
```

### Basic Durable Object Pattern

```typescript
import { DurableObject } from "cloudflare:workers";

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>;
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS items (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `);
    });
  }

  async addItem(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      "INSERT INTO items (data) VALUES (?) RETURNING id",
      data
    );
    return result.one().id;
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName("my-instance");
    const id = await stub.addItem("hello");
    return Response.json({ id });
  },
};
```

## Critical Rules

1. **Model around coordination atoms** - One DO per chat room/game/user, not one global DO
2. **Use `getByName()` for deterministic routing** - Same input = same DO instance
3. **Use SQLite storage** - Configure `new_sqlite_classes` in migrations
4. **Initialize in constructor** - Use `blockConcurrencyWhile()` for schema setup only
5. **Use RPC methods** - Not fetch() handler (compatibility date >= 2024-04-03)
6. **Persist first, cache second** - Always write to storage before updating in-memory state
7. **One alarm per DO** - `setAlarm()` replaces any existing alarm

## Anti-Patterns (NEVER)

- Single global DO handling all requests (bottleneck)
- Using `blockConcurrencyWhile()` on every request (kills throughput)
- Storing critical state only in memory (lost on eviction/crash)
- Using `await` between related storage writes (breaks atomicity)
- Holding `blockConcurrencyWhile()` across `fetch()` or external I/O

## Stub Creation

```typescript
// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");

// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
```

## Storage Operations

```typescript
// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();

// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
```

## Alarms

```typescript
// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);

// Handler
async alarm(): Promise<void> {
  // Process scheduled work
  // Optionally reschedule: await this.ctx.storage.setAlarm(...)
}

// Cancel
await this.ctx.storage.deleteAlarm();
```

## Testing Quick Start

```typescript
import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";

describe("MyDO", () => {
  it("should work", async () => {
    const stub = env.MY_DO.getByName("test");
    const result = await stub.addItem("test");
    expect(result).toBe(1);
  });
});
```
